Master of crowd control and AoE damage that use elements from ice and lightning. This class is for those who like to unleash burst damage against hordes of enemies. Very fun to play because you have different stance that comes with different elements that you can maximize based on how you wish to use it again your opponent. Now to check their arsenal, below are the Swordmage skill guides that will help you play this class as well as knowing if the playstyle of Swordmage is for you. So let’s go!
Deals 35% from Magic Attack + 543-664 damage.
Fire Stance: 20% chance to decrease Magic Defence by 10% for 5 seconds.
Deals 165.9% from Magic Attack + 2575-3147 damage.
Applies a debuff Burn that deals 189% from Magic Attack for 5 seconds.
Freezes the target and nearby enemies. Frozen enemies cannot move for 2 seconds.
Deals 66.7% from Magic Attack + 1035-1264 damage.
Allows the Swordmage to switch between Fire, Lightning, and Ice stances.
Generates Elemental Charge every 5 seconds. The charge can also be acquired through usage of certain skills. Max. 5 Elemental Charges.
Consumes 5 Elemental Charges. Effect depends on the Swordmage’s stance.
Ice Stance: Deals 127.4% from Magic Attack + 1977-2417 damage and Freezes, making movement and skill usage unavailable for 5 seconds.
Launches an orb that detonates at impact with the enemy.
Deals 184.1% from Magic Attack + 2857-3493 damage.
Lets the Swordmage jump back on use and deals damage in front of the player for 3 seconds.
Deals 51.2% from Magic Attack + 794-971 damage.
Freezes surrounding enemies for 3 seconds. Any damage breaks the freeze effect.
Deals 79.9% from Magic Attack + 1240-1515 damage.
Immediately restores 600 Mana to the Swordmage, and 300 Mana to allies.
Your Magic Attack is increased by 142, and increases max Mana Pool by 1200.
Breaks all CC (Crowd Control) effects and teleports forward 20 m.
Places a sword down that lasts 10 seconds.
Stuns enemies for 3 seconds.
Protects from all incoming attacks for 5 seconds. For the duration of the skill, all skill usage and movement is restricted.
Effect cannot be removed.
Consumes 1 Elemental Charge.
Ice Stance: Deals 296.1% from Magic Attack + 4091-5001 damage and Freezes for 3 seconds.
Deals 120.8% from Magic Attack + 1669-2040 damage every second for the duration of 30 seconds.
Grants immunity to all CC.
Deals 569.6% from Magic Attack + 7873-9622 damage.
Knockdown for 3 seconds.
Consumes 5 Elemental Charges.
Lightning Stance: Deals 145.5% from Magic Attack + 2011-2458 damage every 0.5 seconds for the duration of 10 seconds.
Deals 138.5% from Magic Attack + 1915-2341 damage every 0.5 seconds for the duration of 2.5 seconds.
Swordmage launches forward for 5 seconds on his sword and deals damage to all enemies upon impact.
Immunity to CC and increased movement speed.
Deals 82.3% from Magic Attack + 1138-1391 damage.
Pulls enemies to the middle.
Stuns enemies in front of the Swordmage for 5 seconds and deals damage after the effect ends.
Deals 395.1% from Magic Attack + 5460-6673 damage.
Deals 50% from Magic Attack + 776-948 damage.
Freezes the target and nearby enemies for 2 seconds.
Deals 150.8% from Magic Attack + 2341-2861 damage.
Deals 159.1% from Magic Attack + 2469-3018 damage.
The orb deals damage to the initial target, then jumps to the next target, for up to 5 targets.
Deals 491.9% from Magic Attack + 7637-9334 damage.
Pushes enemies 5m away.
Deals 118.3% from Magic Attack + 1836-2244 damage every second.
Immunity to CC.
Breaks all CC and teleports the Swordmage 20m forward.
All skills have a 20% chance to generate Elemental Charge.
Aura that increases Magic Attack by 6% for the Swordmage and allies.
For every 10 Strength, Endurance, Intellect, Spirit, and Dexterity, maximum Health Pool increases by 60.
That’s for my Revelation Online Swordmage skill guides and if you want to add something to my list or want to discuss about this class, reach us through comment form below. Hope you will enjoy the potential of this class.
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