The most popular class in Revelation Online because of its appearance and being the class that can change set of skills from offense and defense. Though I’m not fan of being a mediocre, I’m always thinking this class to consider once RO release on Western because of its skill effects, weapon (scythe), mount, and gameplay from both light and dark. This class is for player who wants to experience dynamic between skills of both buffs and debuffs. And if you want to play Occultist or Necromancer in Revelation Online, here is the skill guide for this class. Please be aware that this guide is written based from CH server and we are expecting minor changes when this game release on western region. But above all, details are given and understandable enough to know more about Occultist’s skills. I’m also accepting correction or updates regarding with this guide, just poke me through comment form below.
Stance of Light: Restores 35.9% from Healing Power + 184-225 HP.
Stance of Dark: Deals 35% from Magic Attack + 472-577 damage.
The target explodes after 3 seconds, dealing damage, or healing others. Leaves a buff/debuff on targets that lasts 3 seconds.
Stance of Light: Restores 99% from Healing Power + 509-622 HP.
Creates 5 spheres and launches them to the target within a 2 second cast time.
Stance of Light: Every sphere restores 64.8% from Healing Power + 333-407 HP.
Creates an AoE for 5 seconds.
Stance of Light: Restores 56.3% from Healing Power + 289-353 HP.
Launches an orb at the target.
Stance of Light: Restores 60.5% from Healing Power every 2 seconds for the duration of 10 seconds.
Sets down a mirror that lasts 5 minutes. Only one mirror can be up at a time.
Light Mirror: increases Physical and Magical Defence by 600.
Allows the Occultist to switch between Stances of Light and Dark, and changes the acquired Resource.
Stance of Light: Healing Power is increased by 105% from Dexterity.
Destroys the Soul Mirror.
Stance of Light: Restores 1116 HP to all allies and removes debuffs.
Gates of Rebirth
Summons a gate 5m in front of the Occultist that last 5 seconds and affect players who walk through it.
Stance of Dark: Deals 142.6% from Magic Attack + 6456 damage every 2 seconds, and decreases enemies’ Movement Speed by 50%.
The shield absorbs 2880 damage.
Stance of Light: Explosion removes debuffs from allies.
Stance of Light: Summons a soul that absorbs 10,880 damage for 6 seconds, detonation upon running out or consecutive use restores 101.8% from Healing Power + 523-640 to nearby allies.
Stance of Dark: Summons a soul that absorbs 1000 damage for 6 seconds, detonation upon running out or consecutive use deals 320.5% from Magic Attack + 4326-5288 damage to nearby enemies.
Removes all CC (crowd control) effects from the Occultist, and switches places with the target.
Stance of Light: Removes CC effects from an ally.
Places Claws onto the target and nearby enemies for 1 second, that detonate after running out.
Detonation deals 210.1% from Magic Attack + 2525-3086 damage.
AoE damage within the designated area for 30 seconds.
Deals 107.3% from Magic Attack + 1288-1575 damage.
Steals the enemy’s life for 3 seconds.
Restores 50% of damage dealt.
Turns the Occultist into a Demon, who is resistant to all CC.
Skill usage singularly deals 272% from Magic Attack + 3268-3995 damage in front of the Occultist.
Creates a bond between the Occultist and allies, restoring health and mana every 1 second for the duration of 5 seconds. The Occultist can move while casting this skill.
Restores 102.8% from Healing Power + 508-621 HP.
A buff that lasts 15 seconds on the Occultist and 10 seconds on allies, increasing Physical and Magical Attack by 568.
Converts all damage dome to an ally into healing, for 4.8 seconds.
A player can only be affected by this skill once every 2 minutes.
Turns the Occultist into an Angel, who is resistant to all CC.
Skill usage singularly restores 177.4% from Healing Power + 877-1072 HP, and 8.8% from Healing Power + 45-53 mana to all nearby allies.
Deals 81.7% from Magic Attack + 1102-1347 damage.
Creates 5 spheres and launches them toward the target for the duration of 2 seconds.
Each sphere deals 132.6% from Magic Attack + 1789-2187.
Allies receive a shield for 30 seconds, and break free from all CC.
Shield absorbs 3510 damage.
Creates a sphere that deals 310% from Magic Attack + 4185-5114 damage, and jumps to the next enemy, for up to 5 jumps.
Steals life from the enemy for 3 seconds.
Deals 105.4% from Magic Attack + 1266-1547 damage every 0.5 seconds.
Creates a bond between the Occultist and allies, restoring health every 1 second for the duration of 5 seconds. The Occultist can move while casting the skill.
Restores 32.1% from Healing Power + 164-201 HP.
Damage and healing is increased towards targets below 50% HP.
Aura that increases Crit Damage by 12% for the Occultist and allies within a 30m radius.
For each 10 Strength, Endurance, Intellect, Dexterity, and Spirit, maximum Health Pool is increased by 60.
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