Long history often creates great civilization, but it has not changed the ferocity of hte Custer. They maintain their ethnic prosperity by pillaging and defacing. The castor family has the ability to travel freely through dimensions and control people’s minds, which increase their aggression. Through the efforts of the countless generations Custer and the people, they even succeed to mind control the eldest and most terrifying insect spirit ‘rhea, which in Lancaster and means the source of nightmares. This fearsome insect spirit can appear in any position he wants, and its attack can penetrate any known physical and magical defenses. The most frightening thing is that it can never be destroyed, just like a nightmare that never ends. After bringing the source of the nightmare back to its home world, the castellans used their advanced technology to enhance him with armor, transformed his body, and sealed him within a powerful staff. Only Zaska, the king of Custer, who has the most powerful mind- control ability deserves it. Zaska, who had the source of the nightmare, began his endless invasions. He invades all of the known worlds, drives the source of the nightmare, destorys the power to resist him, and uses his mind to control and enslave the indigenous people until the last source of energy is squeezed from the worlds. All those who know the Zaska are careful to hide the coordinates of their own plane and call him the ‘king of plunder’. Zaska releases a large number of worm parts in the space and time gap to detect and look for more bits. When the worm enters the dawn continent, it is captured by the sacred angel Argus and sealed in the body to isolate its contact with the mother. Soon after the fall of Argus, the source of the nightmare fled from his body and lurked in dawn to re-establish a connection with the mother. Zaska was ecstatic because he saw countless strong men and rich resources in his message. He was eager to rush to the land of the dawn, and he was to fulfill his destiny: domination, slaughter, plunder.
Death Wish – Will self implode simultaneously with the Nightmaric Spawn, dealing true damage, Zhask only has one goal: Eradication.
Nightmaric Inception – In the set location summon the physical form of the Nightmaric Spawn, the Nightmaric Spawn cannot move and will automatically attack nearby enemies. Every 2 basic attacks will fire a death ray at the enemy. The Nightmaric Spawn’s stats scale with skill level. Prioritize leveling this skill up next to your ultimate. This will be your spamming skill where can let you farm easily in both laning and jungle.
Nightmare Invasion – Fires a transparent spirit projectile at the target direction, targets struck will be dealt 400 (+180% Total Magic Power) points of magical damage. I also consider giving a skill point here if I’m going to build a burst-damage Zhask. This is when I know I can carry the game to the end and do the main damage output for the team.
Doppelganger of Insect – Fires in the targeted direction a series of Nightmaric Spawns, after a few hops and skips they will burrow under the ground and become mines. They will explode prematurely on contact with enemies dealing 160 (+40% Total Magic Power) points of magical power damage and slowing enemies movement speed by 80% for 3 seconds, if they have not come into contact with an enemy, they will burrow underground and attack passing enemies.
Dominator Befall – Substantially increases the power of the Nightmaric Spawn, increasing their attack rate, damage and defensive capability. As an ultimate, always level this skill up when available.
Enchanted Talisman – +50 Magic Power / +250 HP / + 20% CD Reduction / Unique Passive-Mana Spring: Regen 10% total of one’s max mana every 10 seconds. In this Zhask guide, our focus is to improve his cooldown reduction while intimidating the enemy team for your objectives. Enchanted Talisman is the perfect item for skill spamming with mana regen and 20% cooldown reduction. Get this as your first item and spam your skill all the way.
Magic Shoes – +10% Cooldown Reduction / Unique: +40 Movement speed. This shoes will improve further cooldown reduction.
Dominance Ice – +500 Mana / +70 Armor / +5% Crit Chance Reduction / Unique: +15% Cooldown Reduction / Unique Passive- Arctic Cold: Lowers movement speed by 5% and lowers attack speed by 30% for nearby enemy heroes. To intimidate your opponent with your skill, you need to ensure that you are going to stand in engage longer. Dominance Ice is a defensive item that also improves both mana and cooldown reduction. The passive of this item is also incredible by means of lowering the movement speed and attack speed of nearby opponent.
Feather of Heaven – +65 Magic Power / +30% Attack Speed / Unique Passive: Affliction: Basic attacks will deal 40% of the hero’s AP as additional magic damage. Unique Passive- Derive: Increases Spell Vamp effect by additional 8%.
Athena’s Shield – +900 HP +56 Magic Resistance +20 HP Regen. Unique Passive – Refuge: Get a damage-absorbing shield every 30 seconds. Shield absorption amount grows as the match goes on, maxing out at 1150. With Dominance Ice you have your armor, next is to improve your magic resist with Athena’s Shield. This will also improve your HP and HP regen as well as giving your a damage-absorbing shield in every 30 seconds.
Immortality – +800 HP / + 40 Magic Resistance / Unique Passive – Immortal: Resurrect 2 seconds after dying and get 15% HP and a shield that can absorb 300 – 1000 damage. Shield lasts for 3 seconds. Cooldown for this effect is 180 seconds. This item will complete are set. Immortality will gives you more survival once you get caught in the line of fire.
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