The world Layla lives in is full of a force called Maletic Energy, a savage and unruly energy that causes all living things that come in contact with it to lose their reason and become rapidly ferocious. This energy had all but wiped out her world, until one day Layla’s father discovered a way to use a gun forged from magic iron from deep within the earth to absorb and control Malefic Energy. Unfortunately, he absorbed too much energy during the forging process and die, but not before giving the completed gun to Layla in the hopes that she would halt the spread of Malefic Energy.
Malefic Gun – Basic attacks nad abilities will do even more damage to long-range targes, at most increasing from 85% to 130%. Passive
Malefic Bomb – Fires a Malefic Energy Bomb forward that will deal 200 physical damage to the first enemy it hits. 3.5 seconds cooldown. 40 mana cost.
Void Projectile – Fires an energy ball that explodes at the feet of an enemy target, dealing 170 physical damage to the target and nearby enemies. This will also slow them down by 55% lasting for 2 seconds. The ability’s range will increase with its level. 7.5 seconds cooldown. 70 mana cost.
Destruction Rush – Fires an energy cannon that deals 500 physical damage to enemies in front of it. Every upgrade of this skill will raise basic attack distance by 0.4. 35 seconds cooldown. 130 mana cost.
Tooth of Greed – +75 Physical Attack / 25% Lifesteal / Frenzy : When HP drops below 20%, the hero will receive an extra 10% physical lifesteal. Good for lane sustain because of 25% lifesteal. The passive comes tricky against your opponent in trades. So if you are going to fight, fight it till the end because upon reaching below 20% for your HP, your lifesteal will increase by 10%.
Thor’s Sting – +30% Attack speed / +8% Movement Speed / +20% Critical Strike Chance / Lightning: After every 5 basic attacks, the next basic attack will deal 125 magic damage to 3 enemies. / Every time the lightning is cast, your movement speed will be raised by 10% for a short duration. This is your core item that gives decent attack speed, critical chance and burst for trade.
Swift Boots – 15% attack speed / +40 movement speed.
Blade of Destruction – +75 Physical Attack / 20% Critical Strike Chance / 50% Critical Damage / Doom : Critical strikes will increase on’e physical attack by 5% lasting 2 seconds. This will gives you a powerspike from critical damage and physical attack.
Scarlet Phantom – +30 Physical Attack / +40 Attack speed / +10 Critical Strike Chance / Frenzy : critical strikes will increase the hero’s attack speed by 35% and critical strike rate by 10% for 2 seconds. This will massively boost your critical strike.
Wind Chaser – +60 Physical Attack / +45% Physical Penetration. Good against tank.
Compare to other marksman, Layla is good in skill spamming and poke. She has a decent range from her ultimate to damage enemies without making herself going in on target’s range. Her passive will makes you invest more damage based on your range so always take it as your advantage.
As a skill user carry, it is not really good to let Layla get in trade unless you have enough lifesteal and attack speed to sustain your HP.
Her crowd control from second skill is good in kiting opponent as well as taking advantage with your range. I never found this hero difficult to play against melee unless they have gap-closing skill which surely the biggest downside for most marksman. As a general rule of playing this role, you must be played in range and never get close with your opponent as possible unless you are well fed and you can just stand and kill them with normal attack.
I also found Layla having no problem fighting against two opponent in lane. All you have to do is to poke them with your skills and with a decent range you can do auto attack without giving them a chance to fight back. Always use her range and never go for a trade.
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