Mobile Legends : Karina Item Build and Strategy Guide

MOBA

Lore

Unlike the friendly moon elves, night levels were born into a world of darkness which casts a gloom on and twists their personalities. They offer their services as assassins to the other races, as all night elves are born killers. Karina is a standout among them.

Introduction

This hero reminds me of League of Legends Katarina. One of the most popular hero that is very easy to use yet rewarding to get pentakill and MvP. From the mechanics I’ve learn in playing her, I want to share to you a guide on playing Karina and how can dominate the game using her.

Pros
+Cooldown reset skill
+Burst AoE damage
+Immunity buffs
+Hybrid of physical and magical damage output

Cons
-No Crowd control
-Melee unlike with most spell caster
-Squishy
-Low Mobility

Skills

Combo Hit – After attacking a target twice in a row, the third attack will deal extra true damage equal to %8 of Hp already lost by the enemy. (passive)

Elusiveness – Karina enters a state of Elusiveness for 3 seconds, making her immune to basic attacks and raising movement speed by 35%. Her next basic attack in this state will deal an extra 165 physical damage and a guaranteed critical strike.

Dance of Death – Brandishes double swords, dealing 260 magic damage to surrounding enemies.

Shadow Rush – Makes 1 attacks in a row on a target, dealing 460 magic damage to the target. If the enemy is killed within 5 seconds, the cooldown time for this ability will end immediately. An assist will lower the cooldown by 80%.

Item Build

Calamity Scythe – +70 Magic power / +400 mana / +10% Cooldown Reduction / Calamity : After using an ability, the next basic attack will carry an extra 150% magic damage. This effect has a 2 seconds cooldown time.

Magic Shoes – +40 Movement speed / 10% cooldown reduction. You need to improve your movement as soon as possible as she is low in mobility.

Frost – +75 Magic Power / +15 Mana Regen / +7% Movement Speed / Freeze : Skills that damage an enemy hero will carry a 10% slow down effect. This effect lasts 3 seconds and can stack up to 3 times. Due to Karina has no CC in her kit, you need this item that gives crowd control on every ability she cast against her target.

Guardian Relic – +90 Magic power / 25% magic power / Exterminate : After a skill hits a target, a magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3 seconds with a built-in cooldown time of 10 seconds. This item has everything you need to empower your magic damage.

Enchanted Talisman – +55 Magic Power / +400 Hp / +25 Mana Regen / +20% Cooldown Reduction / Mana Sprint : A kill or assist regens 20% of hero’s Mana within 5 seconds. You need more mana for ultimate reset. It only replenish your cooldown but not your mana. So if you don’t have enough mana you can’t still recast your ultimate once the cooldown had reset. This item will regen your mana by 20% every time you get a kill or assist which is perfect for your ultimate.

Immortality – +800 Hp / +40 magic resistance / Rebirth : resurrect in 2 seconds after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield last for 3 seconds. 180 seconds cooldown. You need this as you are squishy and melee at the same time. You need to get closer to your target to let your burst hit them most. Because of that you need this item improves survival rate in teamfight.

Strategy Guide

You are assassin with burst damage from both physical and magic attack. The best way to engage using Karina is to wait for your tank to initiate and get their attention. You are lucky enough if you have Tigreal in your team as he can CC your opponent hardly so you can do your damage without a threat. Don’t rely too much in your damage and think that you can kill all enemies in a blink of an eye. No you not because as squishy as you, they can also kill you instantly. What are you going to do is to find a good chance where the enemy team already had cast most of their skills towards teammate and nothing left for them to dodge your attack.

When it comes in laning, it is difficult for Karina as she has no sustain and the fact that she is a melee. What you need to do is to let your support do the initiate and just wait for the moment you can throw your burst. You have also no CC until you have Frost so you can’t bully your laner until you have enough kills from roving.

Yes you are going to gank other lane to get kill. You need to feed your Karina so she will get stronger in the late game. Early or laning phase is somehow challenging for her. Just make sure to play with a good support or weak enemy laner too.

If you can surpass the early game, I’m pretty sure you can make it with easy quadra or penta kill in late game. Karina as all in kit that will let you get several kills easier especially with cooldown reset.

Disclaimer
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