Onmyouji Master is a strong yin and yang of the powerful driven by spirits, yin and yang. The Kagura family is the oldest and most powerful of the Onmyouji, the most powerful of which is the Ancestor Master. Kagura as the family of the most potential of Onmyouji, was given to the generation of artifacts from the yin and yang – Seimei umbrella. it is said that the umbrella had been Seimei with a hundred ghost of the power of refining, have their own wisdom and lie, only by the owner’s drive and control. That childhood play falcon to the dawn of the mainland to perform the task fo life after death, Kagura secretly took Seimei umbrella from the home to the dawn of the continent, hoping to help Falcons hand.
One of the hardest laner to fight with because of her crowd control and utility. Her umbrella will annoy you hardly without her leaving her safe zone. I like to use her as not most players are using Kagura. You will usually see Miya, Yun Zhao, and Balmond and this girl gets underrated. Maybe because she is too expensive to buy with BP (32k). That what makes Kagura hide her through potential in battle. Using Kagura, you will see lots of players don’t know her mechanics and that gives her an advantage over them especially in laning where her umbrella got ignored everytime.
If you are with me who are enjoying playing Kagura or a newbie who wants to know the perfect and best item build for Kagura, you can check my guide below.
+Good laner with umbrella
+Most players don’t know this hero
-Low burst damage compare to other spell caster
-Expensive to buy.
-Difficult to master.
Yin Yang Gathering – When the Quin Ming Umbrella and the hero become as one, generates a shield absorbing 300 damage and stuns nearby enemies and slowing them down. This effect can only be triggered per 4.5 seconds. (passive)
Seimei Umbrella Open – Moves Seimei Umbrella to designated area, dealing 300 magic damage to the enemies along the way and lowering their movement speed by 40%.
Rasho Umbrella Flee – With Seimei umbrella: releases the hero from any movement-impairing effects, moving to the specified direction and leaving the umbrella on the spot. Without Seimei umbrella : moves to the umbrella and deals 205 magical damage to the target enemies.
Yin Yang Overturn – With Seimei umbrella : deals 300 magical damage, knocking back the nearby enemies and slowing them down. Without Seimei umbrella: generates a link with the umbrella in 6 seconds, and refresh the skill Seimei Umbrella Open immdiately. When the umbrella moves, any touched the line will be injured and slowed down. When the line initiates, the line will deal 255 magic damage to enemies it touches.
Enchanted Talisman – +55 Magic Power / +400 Hp / +25 Mana Regen / +20% Cooldown Reduction / Mana Sprint : A kill or assist regens 20% of hero’s Mana within 5 seconds. This will gives you everything in laning in terms of magic power, Hp, mana regen and cooldown reduction. This is a good starting item for Kagura so you can spam her skills and punish your laner hard.
Magic Shoes – +40 Movement speed / 10% cooldown reduction. You need to improve your movement as soon as possible as she is low in mobility.
Guardian Relic – +90 Magic power / 25% magic power / Exterminate : After a skill hits a target, a magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3 seconds with a built-in cooldown time of 10 seconds. This item has everything you need to empower your magic damage. Since Kagura has enough crowd control with her kit, all you have to do is to improve their damage output to snowball well in late game.
Astral Wand – +65 Magic Power / 40% Magic Penetration / Starlight : When Hp is over 70%, the unique attribute for this equipment will increase 30%. Another damage pumping item for Kagura. This time, it is to tear down magic resist from tanks.
Blood Wings – +150 Magic Power / Covenant: Adds 2 Hp for every 1 magic power added. Good for late game that gives decent amount of magic power.
Immortality – +800 Hp / +40 magic resistance / Rebirth : resurrect in 2 seconds after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield last for 3 seconds. 180 seconds cooldown.
Kagura is hard to master because of her mechanics that gives her different abilities based on her umbrella. But after days or week of playing her, you will find out that this hero is very rewarding. She excels in crowd control, lane dominance and burst damage when you followed our best build for Kagura.
As a good laning presence, you can ensure that the early game will be favorable to you. All you have to do is to take this as your advantage and snowball for late game using magic damage based items. She has also a good AoE damage that comes into tricky vertical line instead of radius. Once you know how can you use this skill effectively, killing a hero is not totally difficult to you.
Her kit has decent range which you can penetrate the back lane with it and hit the carry without leaving your safe zone. This what makes Kagura a good spammer. As you can see we gear her up with cooldown reduction and mana regen items. This is to ensure that you will enough mana for skill spamming.
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