Askati Forest’s Crow people are one of the oldest races to still exist in the Land of Dawn. This race was united under the guidance of the Crow King Osana, where they have perfectd the arts of Sky Magic under his venerable leadership. Those Crows who have had their blood ‘awakened’ may use this Sky Magic to soar across the skies and also come into possession of the ability to strike from enormous potential if activate but sadly no on knew how her blood could be awakened. Soon the special blood Pharsa became a burden, as greedy people sought to reap it for their own benefits. One day Alice invaded the Askati Forest, this was the day of Pharsa’s Wedding, at 23 she had yet to awake her inner powers. Suddenly, however, as Alice slew countless Crows and Osana’s crown dropped to the floor, Pharsa’s appearance began to change, her power had awakened. Pharsa’s eyes became murky, one side of her hair turned pure white, she soared into the sky and launched a torrential assault of horrifying magical power driving away Alice. Vary, the love of her life did not want his fiancee to suffer a life of blindness alone, chose to accompany Pharsa wherever she went, having utilized magic to become permanently linked to Pharsa, allowing her to see through his eyes. Pharsa wishes her power had never been awakened, she wishes even more that her home had not been destroyed, but the witch had destroyed everything and now it was time for revenge…
+Good team fight presence
+One of the best burst in game with her passive
-Low crowd control
Spiritual Unity – (Passive) Every once a while, Verri enters the Hunting state, during which Pharsa deals extra 300 (+80% Total Magic Power) magic damage and slows enemies.
Wings by Wings – Pharsa becomes a mist around Verri, flying over terrains for 5 seconds. She leaves the state once being crowd controlled. Passive: Permanently increases magic power by 30.
Energy Impact – Releases magic energy, dealing 350% (+130% Total Magic Power) magic damage to a line of enemies. Prioritize leveling this skill up as this will be your bread-and-butter for both farming and poking your opponent. The AoE damage is good. All you have to do is to find a good position to throw this skill and make the best damage out of it.
Feathered Air Strike – Pharsa flies into the air and then launches a bombardment in a target area, dealing 400% (+160% Total Magic Power) magic damage in 13 seconds.
Enchanted Talisman – +50 Magic Power / +250 HP / 20% cooldown reduction / Unique Passive: Mana Spring: Regen 10% of total of one’s max mana every 10 seconds. Good cooldown reduction for skill spamming. The mana regen and magic power will gives you decent damage with your skill. No doubt that this is a best starting item for Pharsa.
Holy Crystal – +90 Magic Power / Unique: +25% Magic Power / Unique Passive-Exterminate: After a skill hits a target, magic attack will immediately increase by 15%. The next skill damage will terminate this effect. This effect can last up to 3 seconds with a built-in cooldown time of 10 seconds. I get another opposing item instead of boost at this phase to ensure that I can bully the opposing laner. Unless I need to roam early when my teammate is under performed, getting Holy Crystal to bring early threat is a good decision.
Arcane Boots – +15 Magical Penetration / Unique: +40 Movement Speed. Now that I invested two opposing item, this is the right time to get Aracane boots for both magic penetration and movement speed.
Ice Queen Wand – +75 Magic Power / +15 Mana Regen / +7% Movement speed. Unique Passive-Ice Bound: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3 seconds and can stack up to 2 times. I mentioned about low crowd control as one of her downside, so getting Ice Queen Wand will help you solve this issue. This will also gives you another mana regen stats as well as movement speed and magic power.
Devil Tears – +65 Magic Power / Unique: +40% Magic Penetration / Unique Passive- Spellbreaker: When HP is higher than 70%, the unique bonus effect is increase by 30%. Keeping your burst damage a big threat even on late game where your opponent had already invested magic resist.
Blood Wings – +150 Magic Power / +150 HP / Unique Passive-Nirvana: Adds 2 HP for every 1 point of magic power added. Damage damage damage. Do I need to say more?
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