Many years ago, Captain Bane roamed the seas on his ship, the Black Pearl, and the ever-victorious sea dwellers called him Lord of the Seven Seas. Today he was awakened from the briny depths, bringing his cursed body and a tattered Black Pearl back to these waters. He must announce his return to the sea dwellers and renew his reign here.
This hero is all-rounder from splash damage, crowd control, debuffs, and sustain. He has outstanding pushing capability from his ultimate. This what makes this game a must-have in every match. He is not really difficult to use and to get MVP. To help you out with this hero, you can check our Bane item build and strategy guide below.
+ With CC
+ Good debuffs
+ Good lane pusher because of ultimate and passive
+ Good sustain
+His kit is not for trades unless well fed.
Shark Bite – Every 6 seconds, his weapon is infused with the power of the tides, and his next basic attack will increase in damage 60%-105% (affected by level) and deal splash damage to nearby enemies. (passive)
Crab Claw Cannon – Fires at specified target, dealing 300 physical damage. Enemies near the target will receive 50% splash damage. The targets damaged will have movement speed reduced by 60% and armor reduced 15% for 2 seconds.
Rum – Pulls out his beloved rum and shares with this teammates. Allied heroes near the rum will regen up to 500 Hp.
Air Assault – Summons a battleship to barrage the enemy from above. Attacks 2 enemies each time, dealing 115 physical damage. Deals 30% damage to defense turrets.
Blade of Despair – +130 Physical Attack / +25% attack speed / 10% Critical Strike chance / Despair : deals an extra 15% damage to an enemy in abnormal state (stunned, knocked airborne, transformed, disabled). Good in increasing attack speed and damage output as we need this for stacking up damage. Because of Bane’s crowd control, the damage can be boosted with Blade of Despair.
Blade of Destruction – +75 Physical Attack / 20% Critical Strike Chance / 50% Critical Damage / Doom : Critical strikes will increase on’e physical attack by 5% lasting 2 seconds. This will gives you a powerspike from critical damage and physical attack.
Magic Shoes – +40 Movement speed / 10% cooldown reduction. You need to improve your movement as soon as possible as she is low in mobility.
Crazed Reaper – +65 Physical Attack, +300Hp / +20% attack speed / Fury : Basic attacks will increase hero’s movement speed by 10% / Steamroll : Basic attacks will lower target physical armor by 7. This effect can stack up to 5 times. Gives boost to your armor penetrating debuffs.
Saint’s Refuge – +900 Hp / +56 Magic Resistance / Refuge : every 30 seconds get one shield that can absorb 450-1150 damage.
Dominance Ice – +500 Mana / +70 Armor / +5% Critical Strike Rate Reduction / +20% Cooldown Reduction / Artic Cold : Lowers movement speed by 5% and attack speed by 30% for nearby enemy heroes. With additional mana, you can spam your rum for team sustain.
In laning it is not really difficult for Bane to get feed and dominate the late game. He has everything you want in laning from crowd control and sustain. All you have to do is to ensure that your passive is up before engaging. After throwing few basic attacks and skills, just retreat and wait for your passive to be up again. That is how you are going to play with Bane. With this mechanic, you have advantage because of your sustain that most bruisers don’t have.
As Bane your objective is to take down as many towers as possible before the enemy gather. It is not difficult for you because of your ultimate. Put that as your priority and not getting trades in most heroes. Being a rounder, there are several heroes can outclass you if you are not get feed yet. Just find a tower with no hero guarding on it and tear it down.
Using Bane’s debuffs, he can be effective in teamfight in slaying even the tanks such as Tigreal, Minotaur, Lolita, and Franco. From our build above, we emphasize having armor penetration that works out with your debuffs. Use it with your team so you can slay tanks with ease. Above all spam your Rum so your teammate will have a sustain of 500Hp per use.
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