Argus and Rafela were heavenly angels that descended in to the land of dawn at the same time. One responsible for eradicating evil, the order for eradicating suffering. As Argus went through countless battles, he soon became obsessed with the pursuit of power. One time during a battle he heard the call of an ancient being, Argus soon lost control of his ambitions and became corrupted. He was able to break the seal of the ancient being to summon forth a blazing demonic blade. By sacrificing his own life to the blade was able to gain even more power. Now Argus wanders the world, seeking conflict and war so that he can consume more lives with his blade.
-Too squashy when ultimate is down
-Less crowd control
-Can be kited hard
Warmonger – Taking or dealing damage will charge the demonic blade (the lower his health is, the faster the blade charges), when fully charged, Argus’ next basic attack will be two quick basic attacks.
Demonic Grip – Puts out a demoinc hand at the targeted direction, dealing 175 physical damage to an enemy hero and moving to the front of target on hit, then he is able to make a quick slash towards the enemy, dealing 125 physical ddamage. If it doesn’t hit the enemy hero, he pulls himself to the location.
Demonic Blade – After a short period of charging, Argus strikes the enemy with his demonic blade, dealing 400 physical damage and cursing enemy for 5 seconds. Moving enemy under curse effect leaves a curse trail that grants Argus extra movement speed while he is moving on it.
Eternal Evil – Transform into a fallen angel, becoming immune to death for seconds. 40% damage dealt under spell effect is converted to Argus’ HP after the duration ends.
Haas’s Claws – +70 Physical Attack / Unique: +20% Lifesteal Unique Passive – Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal.
Swift Boots – +15% Attack Speed / Unique: +40 Movement speed
Demon Hunter Sword – +35 Physical Attack / +25% Attack Speed. Unique Passive: Devour: Basic attacks will deal 10% of the target’s current HP as additional physical damage (up to 60 against monsters). Unique Passive: Devour: Each basic attack grants 3% health stealing for 4 seconds, up to 4 times.
Scarlet Phantom – +30 Physical Attack / 40% Attack Speed / 10% Critical Chance / Unique Passive: frenzy: Critical strikes will increase the hero’s attack speed by 35% and crit strike rate rate 5%, lasting 2 seconds.
Berserker’s Fury – +65 Physical Attack / 25% Crit chance / Unique: 40% Critical Damage / Unique: 40% Critical Damage / Unique Passive: Doom : Crit strikes will increase one’s physical attack 5%, lasting 2 seconds.
Immortality – 800 HP / 40 Magic Resistance / Unique Passive: Immortal: Resurrect 2 seconds after dying and get 15% HP and a shield that can absorb 300-1000 points of damage. Shield lasts for 3 seconds. Cooldown for this effect is 180 seconds.
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