Blood Demons and imprisoned their queen Alice In the dark abyss. Today, the land of dawn faces a huge disturbance. The seal’s power has slowly weakened, and Alice has broken free of her ancient prison, driven mad by her endless lust for blood. She has sucked the life out of any creature in her path, and now, momentarily satisfied, she has set her sights on…
Blood Ancestry – when a nearby minion dies, a blood orb will generate. Absorbing blood orb will permanently increase maximum HP by 6.
Flowing Blood – Shoots a blob of blood in a specified direction, dealing 260 magic damage to the enemy. Afterwards the hero can use this ability to instantly teleport to wherever the ball of blood is. 6 seconds cooldown. 90 mana cost.
Blood Awe – Deals 310 magic damage to surrounding enemies and stuns them for 1 second. After being stunned, the enemy will be slowed down for 1.5 seconds. 7 seconds cooldown. 120 mana cost.
Blood Ode – For the next 4 seconds, the blood princess will be in blood-drinking mode, dealing 80 magic damage to surrounding enemies every 0.5 second and regenerating 50% of damage as HP for herself. 40 seconds cooldown. 135 mana cost.
Guardian Relic – +90 Magic Power / +25% Magic Power / Exterminate : after a skill hits a target, magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3 seconds with a build-in cooldown time of 10 seconds. This will gives you a powers spike from massive amount of magic damage and the unique passive. One of the best item for burst damage hero so I put it as first item set for Alice.
Concentrate Energy – +70 Magic power / +700 Hp / +20% Spell Vamp. This will gives you sustain in laning as well as another magic damage booster. It will be your second item especially if you are against with lane bully.
Arcane Boots – Basic boots for magic user that gives +25 Magic Damage Penetration / +40 movement speed.
Enchanted Talisman – +55 Magic Power / +400 HP / +25 Mana Regen / +20% Cooldown Reduction / Passive Spring : A kill or assist regends 20% of heroes’ Mana with 5 seconds. Need this for additional sustain for mana.
Flame of Fury – +75 Magic Power / +5% Movement speed / + 25 Magic Damage Penetration / Scorch : Abilities will burn the target for 3 seconds dealing 6% of the different between target’s current HP and one’s own HP as magic damage per second.
Astral Wand – +65 Magic Power / 40% Magic Penetration / Starlight : When HP is over 70%, the unique attribute for this equipment will increase 30%.
Alice snowball really hard, due to his passive skill that almost gives her an infinite power based on how many minions she killed. So even you get tilted in early game, don’t lose hope and still get the last hit as possible to get higher HP at the end game. This is the reason why I don’t build any defense item for Alice and instead I went for full burst because of her passive. I need to pump up as high magic power as possible and rely on her passive for defense mechanism.
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